Private test on Robinhood Chain Testnet, for authorized wallets. Everything here uses test tokens with no monetary value, and game data may be reset.

Wiki

Combat

There are no turns. The game calculates how much damage each team deals and how long it would take to bring the other down: whoever would bring the other down first wins. On an exact tie, the defender wins. The fight scene only shows that result.

What matters in a fight

Elemental Resonance

It multiplies damage, applies to enemies too, and does not stack: the best one applies.

FormationHow to get itBonus
Dominion3 or more of the same element+10%, only on them
Harmony5 or more dragons with all 5 elements+15% on everyone
Supreme Harmony10 dragons, 2 of each element+30% on everyone

Luck

It only exists in Raids: each team’s damage varies from −5% to +5%. There is no luck at all in Missions.

Power and Best Team

Power is a number for comparing dragons and teams; a level 1 Common is worth about 100. It does not decide the fight, because it ignores the opponent’s element. The Best Team looks for the strongest combination, counting attributes, passives, formation and equipped relics.

Weather and Shelter →