Wiki
Combat
There are no turns. The game calculates how much damage each team deals and how long it would take to bring the other down: whoever would bring the other down first wins. On an exact tie, the defender wins. The fight scene only shows that result.
What matters in a fight
- ATK: how hard the dragon hits.
- HP: how much the team can take.
- DEF: cuts the damage taken. Protection is worth less when the dragons in the fight are a higher level, so attack and defense need to grow together.
- Penetration: ignores part of the enemy DEF, up to 65%.
- Element: ×1.20 or ×0.80, checked pair by pair among all the dragons.
Elemental Resonance
It multiplies damage, applies to enemies too, and does not stack: the best one applies.
| Formation | How to get it | Bonus |
|---|---|---|
| Dominion | 3 or more of the same element | +10%, only on them |
| Harmony | 5 or more dragons with all 5 elements | +15% on everyone |
| Supreme Harmony | 10 dragons, 2 of each element | +30% on everyone |
Luck
It only exists in Raids: each team’s damage varies from −5% to +5%. There is no luck at all in Missions.
Power and Best Team
Power is a number for comparing dragons and teams; a level 1 Common is worth about 100. It does not decide the fight, because it ignores the opponent’s element. The Best Team looks for the strongest combination, counting attributes, passives, formation and equipped relics.
Weather and Shelter →