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Dragons
There are 15 species, one for each combination of 5 elements and 3 classes. Every dragon is also born with a rarity and a passive.
Elements
Each element beats exactly one other: Light → Fire → Ice → Earth → Dark → Light. The one with the advantage deals ×1.20 damage, and the one at a disadvantage deals ×0.80.
Classes
| Class | HP | ATK | DEF | Fighting style |
|---|---|---|---|---|
| Guardian | 1000 | 60 | 80 | Takes a lot and hits little |
| Predator | 600 | 138 | 40 | Hits hard and takes little |
| Mystic | 800 | 88 | 60 | Balanced |
Species
| Element | Guardian | Predator | Mystic |
|---|---|---|---|
| Fire | Cinderhide | Blazefang | Emberwing |
| Ice | Frosthide | Shardclaw | Rimeweaver |
| Earth | Stonehide | Quakefang | Mossheart |
| Dark | Duskhide | Nightfang | Hexwing |
| Light | Dawnshield | Sunfang | Halowing |
Rarities
Rarity comes only from luck, when hatching an egg. It multiplies the attributes and the DRACO the dragon farms, and makes leveling up more expensive.
| Rarity | Attributes | DRACO/h in the Nest | Level cost | Fragments when converted |
|---|---|---|---|---|
| Starter | ×0.4 | 96 | ×1 | 0 |
| Common | ×1 | 960 | ×1 | 1 |
| Uncommon | ×1.08 | 1,200 | ×1.25 | 2 |
| Rare | ×1.18 | 1,536 | ×1.6 | 4 |
| Epic | ×1.3 | 2,112 | ×2.2 | 8 |
| Legendary | ×1.44 | 3,072 | ×3.2 | 16 |
| Dracelestial | ×1.6 | 4,800 | ×5 | 32 |
Passives
Every dragon is born with one passive, drawn from the 9, with a tier from 1 to 4 (40%, 30%, 20% and 10% chance, from weakest to strongest). Rarity does not change the draw, and the passive is never drawn again.
| Passive | Effect | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
|---|---|---|---|---|---|
| Fury | The dragon’s own ATK | 15% | 20% | 25% | 30% |
| Vitality | The dragon’s own HP | 15% | 20% | 25% | 30% |
| Carapace | The dragon’s own DEF | 30% | 40% | 50% | 60% |
| Leadership | The whole team’s ATK | 3% | 4% | 5% | 6% |
| Protection | The whole team’s DEF | 6% | 8% | 10% | 12% |
| Blessing | The whole team’s HP | 3% | 4% | 5% | 6% |
| Intimidation | lowers the enemy team’s ATK | 3% | 4% | 5% | 6% |
| Fracture | lowers the enemy team’s DEF | 6% | 8% | 10% | 12% |
| Piercing | ignores part of the enemy DEF on its own attacks | 26% | 33% | 40% | 46% |
Team passives work better in small teams: the effect is multiplied by 5 divided by the number of dragons in the fight. They have caps: team ATK and HP +15%, team DEF +30%, enemy ATK −12% and enemy DEF −24%.
Level
- Levels go from 1 to 15 (the Starter stops at 10). Each level adds 6% to the attributes.
- Leveling up from level n costs 5 × n × (n + 4) XP and 300 × n × (n + 5) DRACO, times the rarity cost. A Common, from 1 to 15, spends 462,000 DRACO.
- XP comes from Missions (10 per win, for each dragon in the team), from the Expedition (10 per hour) and from Fragments.
- “Level up to max” raises, in one go, every level the XP can pay for, and shows the cost first.
Fragments and conversion
Each element Fragment gives 200 XP to a dragon of that element. They drop from bosses and also come from converting a dragon, which destroys it forever. The Starter dragon and dragons on an Expedition cannot be converted.
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